The maximum height that can be gained from this move is greater than that of Super Jump Punch, although this requires extremely fast button mashing. Alpha Wikis . His new down aerial, while having slow startup, is a powerful meteor smash, making it an excellent option for edgeguarding; it is also an extremely solid combo starter with an extremely wide range of follow-ups on grounded opponents depending on their percentage, including neutral attack, forward tilt, up tilt, down tilt, dash attack, forward smash, up smash, down smash, grab, all aerial attacks (including itself), Super Jump Punch and Dr. Tornado. Identical to Mario's, though it deals more damage. While Dr. Mario gained substantial buffs to his damage racking and edgeguarding potential in patch 7.0.0, reception has been mixed on whether they improve him enough to raise his tier standing. It deals average knockback, but it is enough to KO at around 150% at the ledge. Merry Thanksgiving. His design is now based on a combination of his appearance as of Dr. Mario 64 and the dark gray pants he sported in Melee. Somehow he's managed to keep up with all the new viruses that have arisen over the years. As such, it is a deadly edgeguarding tool, although it is a bit risky due to Dr. Mario's poor recovery. Dr. Mario is essentially a stronger version of Mario (that despite claims from his Smash trophies within the game, is not slower in any form except for his neutral ground attack). That said, he uses external modifiers to most of his stats rather than directly modifying them, so he sports subpar mobility compared to Mario. Nintendo knows that the power of Super Smash Bros. Melee is deeply rooted in its past. Identical to Mario's. Up aerial's horizontal launching angle grants its beginning and ending frames decent combo potential into Super Jump Punch and back aerial, respectively, at low to medium percentages. Permits . In Dr. Mario 64, Dr. Mario seeks to reclaim his Megavitamins after they are stolen by Mad Scienstein on behalf of his master, Rudy. ", "One of the experiments has gone out of control. He was revealed for the game along with the rest of the veterans on June 12th, 2018. Dr. Mario is a slightly slower, but stronger clone of Mario. Brain Age: Train Your Brain in Minutes a Day! Although subsequent Dr. Mario games retain the core gameplay, with some also introducing new mechanics, only two other installments feature actual story modes like the first installment. This page was last edited on December 16, 2020, at 17:00. From SmashWiki, the Super Smash Bros. wiki, "I'm Mario. Despite being able to wall jump and the fact that Dr. Tornado is a much better recovery option than Cape, the combination of his slow air speed, low jump height, slow air acceleration and Super Jump Punch's mediocre travel distance results in his recovery being predictable like Mario's. In Super Smash Bros. Melee, Dr. Mario appeared as an unlockable character with a similar moveset as Mario. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. Can put the opponent into a juggling situation. Mario sets out to neutralize the outbreak. Punches on both sides, then gets up. The most prominent one is his lackluster mobility, which hinders his ability to approach opponents, and renders him vulnerable to zoning and circle camping from characters with strong projectile games and high mobility, respectively, similarly to Ganondorf and Incineroar; unlike those two characters, however, Dr. Mario has an effective projectile in Megavitamins, a smaller hurtbox, effective out of shield options, and a decent reflector in Super Sheet, giving him a better defensive game in comparison. Dr. Mario has also made a number of cameos outside of his home series. Use these strategies to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus who. Dr. Mario currently ranks 49th on the tier list. Dr. Mario functions like a stronger, yet slower Mario, owing to the implementation of multipliers to the majority of his moveset and some of his attributes. True to having relatively low traction and a slightly above average falling speed, Dr. Mario has a rather long wa… In the early metagame, he has seen results in the competitive scene, achieving some representation from players like Locus and Lui$. [1] When an experiment goes wrong, the hospital is flooded with three differently colored types of Viruses. Overall, these changes had little to no effect whatsoever on Dr. Mario's competitive viability. Strengths & Weaknesses. santa_doc.rar 1mo. Flags . His Classic Mode trophy is as follows: Dr. Mario Although he was originally planned to be an alternate costume of Mario, Dr. Mario ultimately retained his status as a clone late in SSB4's development for the purpose of appealing to his Melee fanbase.[5]. However, he is not classified as an Echo Fighter. Updates. Nevertheless, up smash's launch angle does make it much better at edgeguarding or setting up edgeguards than both Mario and Luigi's versions, and its higher damage output and knockback scaling compared to both of them also makes it a highly lethal KOing option. It gains good vertical and horizontal distance if mashed fast enough. Despite this, his combos deal respectable damage in spite of their fairly short lengths, similarly to characters like Incineroar. How's it going? It can be used twice in a single, Performs a double foot stomp similar to those of. Deals immense damage and knockback, giving it great KO potential. Unlike F.L.U.D.D., Dr. Tornado is an effective recovery option, with repeated mashing of the special move button allowing Dr. Mario to rise upward with it. Dr Mario has 88 likes from 103 user ratings. As a clone of Mario,[4] Dr. Mario has the same moveset; according to Sakurai, however, Dr. Mario's concept involves "the parts that aren't different are the parts that are different. The first and second hits can jab lock. So you want to learn about Dr. Mario in smash ultimate? Super Mario Maker. Dr. Mario is a fair-skinned man with brown hair and a dark-brown, ragged mustache, similar to his normal self. Permits . Two punches, followed up by a kick. Ultimate. Aside from having an updated idle animation, slightly higher traction compared to Mario, an altered animation for his side special, as well as receiving a new back throw and down aerial, he has not been further decloned. Steps back, then does a palm thrust that produces electricity. In the Super Smash Bros. series, Dr. Mario is depicted as being slower, yet stronger, than his normal self. Conversely, his walking and dashing speeds are noticeably slower, his air speed and air acceleration are slower, and his jump and double jump's initial speeds are slower, which is equivalent to their heights being slightly lower. When KOed by reaching 0 HP during his final stock in, Prior to version 2.0.0, Dr. Mario's down aerial was named. His return to the series was announced on SSB4 's official website on October … When the other two are added, Dr. Mario has 83 victory screens. By extension, his sub-par recovery makes him a less capable edgeguarder compared to his normal self, and he retains his normal self's lack of range as well. ", "I have just developed a new vitamin that should be able to take care of it. Throws the opponent down to the ground. Although Dr. Mario's overall frame data is very fast like Mario's, both his combo game and recovery are noticeably worse than his normal self's, with the latter trait's weakness being attributed to his slower mobility. This is further joked with in Dr. Mario's highlight video, in which he fights, Once again, this is referenced once more in. Initially, Dr. Mario had received a mixture of minor buffs and nerfs. With the exception of the third method, Dr. Mario must then be defeated on New Donk City Hall. Spins and throws the opponent away. Despite the notable buffs, the overall opinion on him remains the same and that his base fighter, Mario, outshines him in nearly every category. Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. Within his home series, Dr. Mario typically seeks to destroy a variety of dangerous Viruses from harming the inhabitants of the Mushroom Kingdom. Ultimate after being absent from Super Smash Bros. Brawl. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. With Link and Young Link now representing different incarnations of Link, Zelda and Sheik now representing different incarnations of Princess Zelda, and Zero Suit Samus now briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two (if Odyssey doesn't count since Dr. Mario is a costume in that game). As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate. Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. 2. As a result, Dr. Mario is both difficult to punish and very effective at punishing. However, Dr. Tornado's much shorter range makes it much riskier to use for edgeguarding compared to F.L.U.D.D. This move can be used to aid in recovery, as mashing the B button will make Dr. Mario rise up. Likes. Despite the sound effects having been removed from the Sound Test, as well as Dr. Mario having no Sound Test section in. It is also slightly stronger than Mario's forward throw as it can KO middleweights at around 178% at the edge of Final Destination, which is about 10% earlier. Official artwork of Dr. Mario from Dr. Mario World. In Super Smash Bros., Dr. Mario was briefly mentioned in Mario's biography as one of his many other past professions. Drive Tech Demo and Pokemon Dragon Ball Z: Team Training. 3.0.0 nerfed the shield damage of Megavitamins like with most other projectiles, but it also slightly improved Dr. Mario's Final Smash as well. It deals immense damage and knockback, giving it great KO potential. However, Dr. Mario's overall tournament representation has been poor throughout the game's lifespan, making his true tier standing debatable; while some such as Goblin believe he is underrated due to his strong punishes and high damage output, he is generally regarded as a mid, low or even bottom-tier character, with most players drawing comparisons to Mario being a much better character, contrasting Dr. Mario’s slow speed and abysmal recovery. Can turn opponents around (which also temporarily reverses their controls and aerial momentum) and can function as a reflector, which deals more damage than Mario's variant due to Dr. Mario's attack multipliers. The attack covers a wide area and travels far, so it’s best to unleash this after jumping. The horizontal angle allows the move to combo into itself at low percentages and KO earlier at the ledge, although it weakens its potential as an anti-air and punishment tool. Doctor Finale (Final Smash) – Dr. Mario lets loose a pair of giant vitamin capsules that spiral through the air, pushing opponents away. Forward tilt is a great get-off-me option, and possesses situational KO potential at very high percentages unlike Mario's version. Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him. Even with these specific strengths, both of Doc's best players would eventually drop him or relegate him as a secondary in favor of Terry and Fox. A trophy in Super Smash Bros. Melee attributes his sluggishness to lack of exercise, whereas SSB4 variously attributes this to his white coat or medical doctorate status. Dr. Mario appears in Super Smash Bros. Melee as an unlockable character. There will also be new stages added to the game later today, as per the tweet below from the Dr. Mario World official account: Yellow: "New stages will be added on Dec. 16 at 10 PM PT! Removing all of the Viruses on the screen advances the player to the next level. It can also semi-spike with above-average knockback, making it a great edgeguarding tool. Like Mario, Dr. Mario's height is below-average. Up tilt is a decent anti-air and juggling tool that can KO at very high percentages, and it can also combo into itself, neutral aerial, up aerial, back aerial and Super Jump Punch, but is not as effective as a combo starter as his down tilt; however, the move's horizontal range is shorter than in SSB4, and its hitboxes start from a higher position, allowing shorter, crouching or prone characters to potentially low-profile the move. Dr. Mario's gameplay sees Dr. Mario periodically throw Megavitamins into a prescription bottle. Although Dr. Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Reaches out. His forward smash, while slower than his other smash attacks, is extremely powerful for an attack of its speed, especially if the sweetspot connects; unlike Mario's, it possesses the electric effect, has shorter range, and the sweetspot and sourspot hitboxes are swapped around. With regard to special moves, Megavitamins travel farther in the air without landing compared to Mario's Fireball, and they bounce twice instead of three times; they also have altered knockback, allowing for a wider range of follow-ups. Dr. Mario's fastest smash attack, making it a rather useful defensive option. He retains some similarities with Mario while having some differentiated moves and properties. Embed. Additionally, Dr. Mario has a new down aerial which can meteor smash opponents much like Mario's forward aerial, which when combined with the changes to Dr. Tornado give him an improved edgeguarding game. A great combo starter, as it can combo into up aerial, Super Jump Punch, and Dr. Tornado, all of which serve as KO confirms. His moveset appears to be similar to the previous game, though he has a new Down-Air which appears to serve as a powerful spike. Dr. Mario is a slightly slower, but stronger clone of Mario. "[4] To reflect this, a number of Dr. Mario's moves have aesthetic and mechanical modifications, with three being the most noticeable examples: Dr. Mario's forward smash discharges electricity instead of producing a small burst of fire, his neutral special move uses Megavitamins instead of Fireballs,[4] and his side special move, Super Sheet, is a white bed sheet that has more vertical range and less horizontal range compared to Cape. Dr. Mario is a little heavier than Mario, with a shorter reach and more powerful smash attacks, and throws Megavitamins instead of Mario's fireballs. As an attack, it is notorious for being able to KO very early at the sides of the stage (around 45% at earliest) due to its extremely high knockback growth on its last hit. In his eponymous debut game, he takes a break from adventuring in order to work in a virus research lab at the Mushroom Kingdom Hospital alongside Nurse Toadstool. Overview. His dash attack has vertical knockback, allowing it to serve as a combo starter but hindering its edgeguarding potential. Instead, his only appearance in the game is as a single sticker that can only be used to power up characters from the Mario universe and Yoshi. Main Wikis. Using his down aerial on Wario on Skyworld. Now, believe it or not, I work in the virus research lab at the Mushroom Kingdom Hospital. Like his normal self, Dr. Mario's air game is above-average. Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. Dr. Mario is a falling block tile-matching video game in which Mario assumes the role of a doctor, tossing two-colored medical capsules into a medicine bottle representing the playing field. His overall grab range is average, but each of his grabs have minimal start-up and ending lag. Compared to Mario, Dr. Mario is still a slower and stronger clone of him. Although Dr. Mario's moveset is mostly unchanged since Melee, he received his own Final Smash called Doctor Finale. Quasar Mod Manager1-Click Install. Despite the term "Echo Fighter" being used in Ultimate to officially denote clone characters, Dr. Mario is not labeled as such presumably because of his subtle mechanical differences. He can be unlocked either by clearing Classic Mode with Mario without using any continues, or by playing 100 Versus Mode matches. Its back hit is stronger, and can punish ledge stalls effectively. He has also received many of the same changes as Mario. Furthermore, his already sub-par mobility is slower, especially in comparison to the rest of the cast, given the nerfs to his air speed and jump height. Thanks to Dr. Mario's superior KO potential and his mobility being marginally better than Mario's, he has fared better than his normal self within the competitive scene. However, it does not stall Dr. Mario's descent in midair, making it useless for recovery unlike, A jumping uppercut. Dr. Mario is the first fighter to return after being cut from a previous game. Dr. Mario's reference sprite was created by Friend Alias, who is … Ultimate. However, they are also joined by several other doctors (including Luigi, Yoshi, Toad, Toadette, Bowser Jr., Ludwig, Wendy, Wario, Waluigi, Princess Daisy, Rosalina, Luma, Donkey Kong, and Diddy Kong) and, for the first time in the series, assistants from a variety of species within the Mario series. Sakurai Explains Why Dr. Mario is His Own Character in Smash Bros. https://www.ssbwiki.com/index.php?title=Dr._Mario&oldid=1504841, Dr. Mario is the first fighter to debut on more than one console simultaneously, as the original. ", List of SSBM trophies (Super Mario Bros. series), News Flash! Dr. Mario appeared in Super Smash Bros. Melee as a clone of Mario, and has now returned after his absence in Brawl to display his prowess in combat. liquipedia Smash. The stage before Master Hand with the trio of Warios references their rivarly from Dr. Mario 64. Conversely, Dr. Mario's higher overall damage output results in him being noticeably more efficient at KOing in comparison to Mario. Despite these buffs in patch 7.0.0, patch 8.0.0 and 9.0.0 made players say that Dr. Mario is back in low-tier now. ESAM and MkLeo also believed Dr. Mario's buffs helped him in certain character matchups he struggled with prior, such as their mains Pikachu and Joker, respectively. Admin. As it launches opponents directly upward unlike Mario's version, it is one of Dr. Mario's best combo starters, being useful for setting up aerial combos and even has KO setups into forward aerial and Super Jump Punch, although both require a read. Dr. Mario heaves the opponent over him and then throws them diagonally. Dota 2 Counter-Strike PUBG StarCraft II Rocket League VALORANT Overwatch Rainbow Six Apex Legends League of Legends Warcraft Brood War Hearthstone Heroes Artifact Commons. When unlocked, he is fought at New Donk City Hall. He’s also got respectable hard-coded combos stemming from his throws and down tilt, allowing him to rack up even more damage when needed. However, Dr. Mario also has to contend with Wario, who seeks to steal the Megavitamins from Mad Scienstein and sell them for money. While Dr. Mario remains a full clone of Mario, he is not classified as an Echo Fighter. Neutral attack is Dr. Mario's fastest attack, and the first two hits can lock opponents. As a result, its clean hitbox makes it a viable KOing option unlike Mario's. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. Dr. Mario debuted in Super Smash Bros. Melee as an unlockable character, and returns in that capacity in both Super Smash Bros. 4 and Super Smash Bros. Dr. Mario technically has the second most victory screens of any fighter. Although Dr. Mario's lower jump height makes his short hop more effective than Mario's, these modified attributes collectively render his overall mobility as sub-par. Ultimate / Skins / Dr. Mario. Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. Dr. Mario (マリオ, Mario) is a veteran fighter in the game Super Smash Bros. Universe. This online game is part of the Arcade, Puzzle, NES, and Mario gaming categories. Dr. Mario's sluggish mobility compounds another notorious weakness—his recovery. Because of these changes, he is better in Ultimate, but nowhere as close to his Melee incarnation, where he was a high or mid tier. As such, Dr. Mario is currently ranked 11th out of 26 on the tier list; this places him at the top of the D tier, and renders him the highest ranking mid-tier character. In Dr. Mario World, the potential of an outbreak in the Mushroom Kingdom first mentioned in Dr. Mario comes to pass: red, blue and yellow Viruses appear en masse and are joined by the debuting green, light-blue, purple and pink Viruses. The Viruses from the Dr. Mario game also appear as a trophy. Both have the same dashing speed and falling speed, yet most of Dr. Mario's attacks deal greater damage and knockback than Mario's. His attributes lie within the same spectrum as both Mario and Luigi. His overall mobility remains largely unaltered from his previous appearance, resulting in him now being much slower relative to the roster, considering as most other fighters have received buffs to their mobility. Forward aerial has considerable start-up lag, but its clean hitbox makes it one of the strongest aerials in the game; as such, it is lethal when SHFFed against unwary opponents that are near the edge. For a gallery of Dr. Mario's hitboxes, see here. At high percentages (around 140-150%), it can serve as a KO option, although it fails to hit most short opponents due to its high hitbox placement. Over the last few years, I've been involved in some pretty wild adventures. In response, Dr. Mario sets out to cure local inhabitants of their infections; beginning with level 11, he is joined by Dr. Peach in her bid to help the Toads, as well as Dr. Bowser, who wants to cure his minions himself. Can combo into itself at low percentages, and into aerials at higher percentages. Due to his overall recovery granting noticeably less vertical distance compared to Mario's, Dr. Mario is very vulnerable to gimping and edgeguards. If you enjoy this game then also play games BeamNG. When looking under Dr. Mario's coat, there appears to be a gap around his waist area. Despite not being an Echo Fighter of Mario, Dr. Mario is still very much a full clone of Mario. Doc is actually a hybrid of the two, and it’s very easy to identify what he inherited from both characters. [4] According to Super Smash Bros. series creator Masahiro Sakurai, he included Dr. Mario because of his liking of the Dr. Mario series' soundtrack and his desire to include some of its songs for Melee. While Lui$, Stroder, and Locus achieved decent success very early on, his recurring flaws from Smash 4 would still remain prominent, as his sluggish speed, atrocious recovery, and mediocre range would only highlight his still poor approach options. Although it may seem he has only three like most fighters, the colors of the pills in the animation where he throws them are random (namely, only the first two are, and the two he pulls out next are the same colors as the first two), totaling up to 81 combinations. Updates. Dr. Mario would arguably only get worse throughout subsequent patches, as characters such as Palutena, Samus, and Lucina would continue to hinder him in competitive play. Dr. Mario's up tilt has had its hitbox placement adjusted, giving it inferior range in front of and underneath him. Install this Skin quickly and … Dr. Mario (Dr. マリオ, Dr. Mario) is a playable character in Super Smash Bros. 4. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. » More information. As a result, it is optimal for him to read the opponent when trying to return to the stage, as well as knowing when and how to make use of Dr. Tornado, which has a huge amount of ending lag (33 frames, aerial version) and cannot sweetspot edges. Decently quick. Note: Every stage plays a track from the Mario or Tetris universe, no matter what universe the stage originates from. The doctor is in, and he has a few qualities that separate him from that regular “Mario” guy, whoever that is. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. 1. Combined with its high damage and knockback, it is one of the strongest back throws in the game, having potential to even surpass. [4] On a lesser note, some of Dr. Mario's animations are less energetic and thus make him appear more serious and contemplative, which Sakurai jokingly said "make him seem like an old man."[4]. However, 7.0.0 gave Dr. Mario more noticeable buffs. Aside from these changes, Dr. Mario has also gained a new down aerial, which possesses meteor smashing potential like his normal self's forward aerial. Even with players such as Oryon, Fons, and Tsumusuto achieving notable success with the character, top players such as Mr.R, Samsora, and Dark Wizzy continue to see him as a low tier character, with some like ESAM and Maister viewing him as one of the worst characters in the game. Against grounded opponents it is a spike and in airborne opponents get launched up. Age of Empires Arena of Valor … The move has a sour spot in front of Dr Mario, which only hits grounded opponent. Although this stronger power was supposed to be counterbalanced by slower speed as noted within Dr. Mario's Adventure Mode trophy, in actuality, almost all of Dr. Mario's speed attributes are equal to Mario's. It hitting on frame 3 and having low landing lag, its clean hitbox is for... 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